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Orc warrior for Dungeons and Dragons game DND

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A1 mini
H2D
P1S
X1
P1P
A1
X1 Carbon
X1E
H2D Pro
H2S
P2S
H2C
X2D
A2L

0.2mm nozzle, 0.08mm layer, 4 walls, 15% infill
0.2mm nozzle, 0.08mm layer, 4 walls, 15% infill
Designer
5.5 h
1 plate
4.6(10)

Open in Bambu Studio
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Description

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These are miniatures, although the supports detach very cleanly, careful removal is advised With a little patience, the results are superb

 

ORCO
Primary Attributes:
* Strength (STR): 16 (+3). His robust physique and thick hide suggest considerable physical power.
* Constitution (CON): 15 (+2). His resilient hide and hardened nature grant him robust health and endurance.
Secondary Attributes:
* Dexterity (DEX): 11 (+0). While not clumsy, agility is not his priority.
* Intelligence (INT): 8 (-1). Orcs tend to be less inclined towards complex strategic thought.
* Wisdom (WIS): 9 (-1). They are often impulsive and less reflective.
* Charisma (CHA): 7 (-2). Their intimidating appearance and lack of social subtlety do not exactly make them charming.
Traits and Abilities (Examples):
* Thick Hide: His base AC is 13 (natural armor).
* Savage Attack: Once per turn, when he lands a melee weapon attack, he can roll an additional weapon damage die.
* Intimidation: +2 (skill bonus). His mere presence and ferocity can daunt his opponents.
* Darkvision: 60 feet. Accustomed to dark environments.
* Weapon Proficiency: Simple weapons, martial weapons.
* Armor Proficiency: Light armor, medium armor, shields.
Background and Motivation (Ideas):
* Brutal Guardian: He could be a protector of a territory, a cave, or a more powerful leader. His motivation would be loyalty and defense.
* Relentless Raider: A member of a band of marauders, motivated by greed and destruction. His thick hide allows him to withstand counterattacks while wreaking havoc.
* Resilient Exile: Perhaps he was banished from his tribe and now roams the land, surviving through his toughness and seeking revenge or a new home.
* Primitive Champion: A warrior distinguished within his tribe for his strength and resilience, sent to test the mettle of intruders.
Additional Advice:
* Adjust these values according to the desired challenge level for your players.
* Consider giving him additional equipment, such as a great axe (dealing 1d12 + 3 slashing damage), javelins, or makeshift armor.
* Think about his personality. Is he silent and menacing, or boisterous and boastful? This will influence how he interacts with the characters.
 

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