Dive into "Adventure's Edge," where strategy meets chance on a journey through the elemental realms. Up to four players embark on a quest to navigate their pieces through challenges and fortunes, guided by the whims of the Wheel of Prosperity and Fate's Challenge. Gather your family or friends for a fast-paced adventure that promises thrills, laughter, and a test of wits at every turn.
I designed this game to be a fun new take on the game trouble or frustration that can be 100% 3D printed. You'll have a great time putting together this set with satisfying snaps, colorful game pieces, and of course lots of fun playing the game. Whether it's friends over for game night, or you're playing with your family, I hope that you enjoy the build and the game.
Setup and Gameplay
Objective: Be the first to navigate all 4 of your pieces from the base camp, around the board, and across the finish line.
Players: Up to 4, representing the elements Earth, Water, Wind, and Fire.
Starting the Game: Each player starts with 4 pieces in their base camp next to their element icon. The oldest player chooses the specific number(s) required to leave base camp for the first game. In subsequent games, the player to the left of the previously oldest player chooses. See the note below on leaving base camp.
Movement: No extra spin is granted upon reaching the starting space. Pieces cannot land on spaces occupied by the player's own pieces. Landing on an opponent's piece sends that piece back to their base camp. You cannot land on your own piece.
Landing on the Wheel of Prosperity Space (4th on each side): Grants a positive action by spinning the Wheel of Prosperity.
Landing on Fate’s Challenge Space (7th on each side): Requires a spin on the Fate’s Challenge Wheel for a negative outcome.
Leaving Base Camp
Selection Process: At the beginning of the first game, the oldest player announces their chosen number(s) from 1 through 6. These numbers become the "key" to leave the base camp for every player. For example, if the chosen numbers are 2 and 4, then a player must spin a 2 or 4 to move a piece out of the base camp onto the starting space.
Variability: The oldest player can choose one number for a simpler game or multiple numbers to increase the chances of leaving the base camp but add complexity to the strategic decisions.
Rotation of Choice: In subsequent games, the privilege to choose the exit number(s) rotates to the player to the left of the individual who made the selection in the previous game. This ensures that all players have the opportunity to influence the game's difficulty and strategy.
Announcement: Before starting the game, the selected number(s) should be clearly announced to all players to avoid confusion. It's also a good idea to have these numbers visible to all players throughout the game, perhaps by writing them down or using a marker on a shared game component.
Example Introduction to Rule
"At the start of 'Adventure's Edge,' our journey begins with a strategic decision by the oldest among us, setting the stage for our elemental quest. This wise player will choose the magical numbers, be it a single digit or multiple, from the ancient range of 1 through 6. These numbers hold the power to release our adventurers from their base camp, embarking them on a path filled with prosperity and challenges. With each new game, this sacred duty will pass to the left, allowing new strategies to unfold."
Spinning Fate's Challenge or Wheel of Prosperity
Fate’s Challenge Wheel (Negative Actions)
Hand: A player to your left can swap your piece with any player's piece (excluding base camp and finish line).
Tent: Your piece returns to base camp.
Swap: Swap with the nearest opponent behind you.
Go Back: Move to your previous space.
Spin: Spin again to move backwards.
Skip: Miss your next turn.
Wheel of Prosperity (Positive Actions)
Hand: Swap a left neighbor's piece with any player’s piece on the board (excluding base camp and finish line).
Finish Flag: Move directly to a finish line space.
Swap: Swap with the closest opponent ahead; if none, move to a finish line space.
Spin: Spin again to advance forward.
Tent Arrow: Send any opponent’s piece back to base camp.
Shield: Avoid one negative action. Must be used the next time a negative action occurs.
Special Rules
Elemental Themes: Elements are for thematic purposes only and do not affect gameplay mechanics.
Shield Token: If holding a Shield token, a player is protected from the next negative action. The token is surrendered upon prevention of the negative action.
Tie-Breaker: Ties are not possible. The game ends when a player successfully lands all pieces on the finish line during their turn.
Starting Number(s) Selection: The privilege of selecting the starting number(s) rotates to the player to the left of the previous selector with each new game.
Support & Feedback
Your input is invaluable as I'm always seeking ways to improve. I welcome your feedback, suggestions, and comments. If you require assistance or have any questions, please don't hesitate to get in touch.
If you like the design, please download and enjoy, or buy me a coffee.
Printing & Assembly
Printing this can take a while if you choose to print it in the same colors from the main print profile, but it's so worth it! The print profit will be read to go, but there are a few things to note. snapping in the legs and the side spinning holders should require just a little bit of pressure and you'll hear a satisfying click when they are in.
Don't forget to put the challenge and prosperity wheel on the correct side. The green wheel goes on the side with the stars, and the red wheel goes on the side with the skull.
To retain the spinner and the side spinning wheels, there are little c-clips that simple slide over the end of the shafts. Please message me if you run into any issues.
Awesome! Printed well and am impressed with the way everything snaps together so easily. I had some trouble with the game pieces coming off the bed so I changed infill from grid to gyroid and no problems then on. looking forward to playing with my kiddos! Will be printing your maze game left and definitely following any any future games!
Thanks! I’m so glad that you were able to find a setting that works best. If you don’t mind, can you give the print profile a rating. 😊I’m hoping to have another game out in the next few weeks!
like another person mentioned, they had a sand down the game pieces because my kid also had to insert the piece in each space. 😄
my kiddos
I printed the game for my daughter and she has a lot of fun with it. I just have to translate the rules into German so she can play it without me. Thanks for the nice game.
Cheers @ozarkexpedition - This is a great spin on the classic game "Trouble". We played this today and had a blast! Didn't really take long to print and I would say everything fit together just fine. I had to sand down some of the game pieces to fit smoothly (I have a 5-year-old that has to fully insert the game piece each time they count :P). Thank you for sharing the fun and allowing us to bring your creation into our home. Nice work sir!
Nice Idea!
But why doesn't fit the game board on the print plate?
On a P1S there is a NoGo area on the bottom left, and the board is touching it,
so i had to resize the whole game to 99% to make it fit!
Did i do something wrong?
Thanks for the kind words and apologies if you’ve had an issue. I’ve only printed these on the x1 carbon, and albeit a tight fit next to the exclusion zone, it’s always printed okay.
I’ll take that feedback and think about resizing it or creating a new print profile with a smaller size. always trying to maximize the fun by using all of the build plate. 🙂
So glad you had fun playing! If you don’t mind please give the print profile a rating to give others confidence in it. ☺️I have a few other games in the works that I hope to have on here in within the next few weeks.
Printed beautifully! Fun game and really looking forward to more 3D printed games. Nice Work Ozark! Thank you.
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