Marut
Print Profile(1)

Bill of Materials
Description
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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.
All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.
Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.
Marut | ||||||||||||||||||||||||||||||||||||||||||
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| Large Construct (Inevitable), Typically Lawful Neutral | ||||||||||||||||||||||||||||||||||||||||||
AC 22 (natural armor) Initiative +1 (11) | ||||||||||||||||||||||||||||||||||||||||||
| HP 432 (32d10 + 256) | ||||||||||||||||||||||||||||||||||||||||||
| Speed 40 ft., Fly 30 ft. (hover) | ||||||||||||||||||||||||||||||||||||||||||
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| Skills Insight +10, Intimidation +12, Perception +10 | ||||||||||||||||||||||||||||||||||||||||||
| Resistances Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks | ||||||||||||||||||||||||||||||||||||||||||
| Immunities Poison; Charmed, Frightened, Paralyzed, Poisoned, Unconscious | ||||||||||||||||||||||||||||||||||||||||||
| Senses Darkvision 60 ft., Passive Perception 20 | ||||||||||||||||||||||||||||||||||||||||||
| Languages All but rarely speaks | ||||||||||||||||||||||||||||||||||||||||||
| CR 25 (XP 75,000; PB +8) | ||||||||||||||||||||||||||||||||||||||||||
Traits | ||||||||||||||||||||||||||||||||||||||||||
Immutable Form. The marut is immune to any spell or effect that would alter its form. Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed instead. Magic Resistance. The marut has advantage on saving throws against spells and other magical effects. Unusual Nature. The marut doesn't require air, food, drink, or sleep. | ||||||||||||||||||||||||||||||||||||||||||
Actions | ||||||||||||||||||||||||||||||||||||||||||
Multiattack. The marut makes two Unerring Slam attacks.
Plane Shift (3/Day). The marut casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. The marut can cast the spell normally, or it can cast the spell on an unwilling creature it can see within 60 feet of it. If it uses the latter option, the targeted creature must succeed on a DC 20 Charisma saving throw or be banished to a teleportation circle in the Hall of Concordance in Sigil. Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller. Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut's chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut's next turn. | ||||||||||||||||||||||||||||||||||||||||||
| Source: MPMM, page 173. Also found in MTF, page 213. Referenced in SatO. |
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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.







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