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0.12mm layer, 2 walls, 15% infill
0.12mm layer, 2 walls, 15% infill
Designer
5.9 h
1 plate
5.0(2)

Open in Bambu Studio
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28
85
3
2
33
19
Released 

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Bambu Filaments
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Matte Ash Gray (11102) / Filament with spool / 1kg

Description

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If you like this I'd appreciate a ⭐⭐⭐⭐⭐ rating! If you want to support me, leaving a like, comment, rating or even a boost helps others discover my work and encourages me to keep creating more free models like this one! Want to buy me a coffee? ☕ https://ko-fi.com/battle_ready/tip ☕Thank you for your support!

I’m always improving my files, if you run into any issues please reach out before leaving a low rating. I’m happy to help troubleshoot and make improvements!

 

This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.

 

All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal. 

 

Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.

Marut

MPMMp173

 
Large Construct (Inevitable), Typically Lawful Neutral

AC 22 (natural armor)

Initiative +1 (11)

HP 432 (32d10 + 256)
Speed 40 ft., Fly 30 ft. (hover)
  modsave   modsave   modsave
Str28+9+9 Dex12+1+1 Con26+8+8
Int19+4+12 Wis15+2+10 Cha18+4+12
Skills Insight +10, Intimidation +12, Perception +10
Resistances Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Immunities Poison; Charmed, Frightened, Paralyzed, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 20
Languages All but rarely speaks
CR 25 (XP 75,000; PB +8)

Traits

Immutable Form. The marut is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If the marut fails a saving throw, it can choose to succeed instead.

Magic Resistance. The marut has advantage on saving throws against spells and other magical effects.

Unusual Nature. The marut doesn't require air, food, drink, or sleep.

Actions

Multiattack. The marut makes two Unerring Slam attacks.

 

Plane Shift (3/Day). The marut casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. The marut can cast the spell normally, or it can cast the spell on an unwilling creature it can see within 60 feet of it. If it uses the latter option, the targeted creature must succeed on a DC 20 Charisma saving throw or be banished to a teleportation circle in the Hall of Concordance in Sigil.

Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.

Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut's chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut's next turn.

 
Source: MPMM, page 173. Also found in MTF, page 213. Referenced in SatO.

 

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.