Baphomet, The Demon Lord of Beasts
Print Profile(1)

Bill of Materials
Description
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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.
All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.
Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.
Baphomet | ||||||||||||||||||||||||||||||||||||||||||
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| Huge Fiend (Demon), Chaotic Evil | ||||||||||||||||||||||||||||||||||||||||||
AC 22 (natural armor) Initiative +2 (12) | ||||||||||||||||||||||||||||||||||||||||||
| HP 319 (22d12 + 176) | ||||||||||||||||||||||||||||||||||||||||||
| Speed 40 ft. | ||||||||||||||||||||||||||||||||||||||||||
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| Skills Intimidation +17, Perception +14 | ||||||||||||||||||||||||||||||||||||||||||
| Resistances Cold, Fire, Lightning | ||||||||||||||||||||||||||||||||||||||||||
| Immunities Poison; Bludgeoning, Piercing, and Slashing that is nonmagical; Charmed, Exhaustion, Frightened, Poisoned | ||||||||||||||||||||||||||||||||||||||||||
| Senses Truesight 120 ft., Passive Perception 24 | ||||||||||||||||||||||||||||||||||||||||||
| Languages All, telepathy 120 ft. | ||||||||||||||||||||||||||||||||||||||||||
| CR 23 (XP 50,000; PB +7) | ||||||||||||||||||||||||||||||||||||||||||
Traits | ||||||||||||||||||||||||||||||||||||||||||
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell. Legendary Resistance (3/Day). If Baphomet fails a saving throw, he can choose to succeed instead. Magic Resistance. Baphomet has advantage on saving throws against spells and other magical effects. | ||||||||||||||||||||||||||||||||||||||||||
Actions | ||||||||||||||||||||||||||||||||||||||||||
Multiattack. Baphomet makes one Bite attack, one Gore attack, and one Heartcleaver attack. He also uses Frightful Presence. Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) piercing damage. Gore. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) piercing damage. If Baphomet moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 16 (3d10) piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked prone. Heartcleaver. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) force damage. Frightful Presence. Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature. If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours.
Spellcasting. Baphomet casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
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Legendary Actions | ||||||||||||||||||||||||||||||||||||||||||
| Legendary Action Uses: 3. Immediately after another creature's turn, Baphomet can expend a use to take one of the following actions. Baphomet regains all expended uses at the start of each of their turns. | ||||||||||||||||||||||||||||||||||||||||||
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Lair Actions | ||||||||||||||||||||||||||||||||||||||||||
On initiative count 20 (losing initiative ties), Baphomet can take one of the following lair actions; he can't take the same lair action two rounds in a row:
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Regional Effects | ||||||||||||||||||||||||||||||||||||||||||
The region containing Baphomet's lair is warped by his magic, creating one or more of the following effects:
If Baphomet dies, these effects fade over the course of 1d10 days. | ||||||||||||||||||||||||||||||||||||||||||
| Source: MPMM, page 58. Also found in MTF, page 143. Referenced in CoA. |
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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.







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