Unicorn
Print Profile(1)

Bill of Materials
Description
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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.
All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.
Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.
Unicorn | ||||||||||||||||||||||||||||||||||||||||||
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| Large Celestial, Lawful Good | ||||||||||||||||||||||||||||||||||||||||||
AC 12 Initiative +8 (18) | ||||||||||||||||||||||||||||||||||||||||||
| HP 97 (13d10 + 26) | ||||||||||||||||||||||||||||||||||||||||||
| Speed 50 ft. | ||||||||||||||||||||||||||||||||||||||||||
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| Immunities Poison; Charmed, Paralyzed, Poisoned | ||||||||||||||||||||||||||||||||||||||||||
| Senses Darkvision 60 ft., Passive Perception 13 | ||||||||||||||||||||||||||||||||||||||||||
| Languages Celestial, Elvish, Sylvan; telepathy 120 ft. | ||||||||||||||||||||||||||||||||||||||||||
| CR 5 (XP 1,800; PB +3) | ||||||||||||||||||||||||||||||||||||||||||
Traits | ||||||||||||||||||||||||||||||||||||||||||
Legendary Resistance (3/Day). If the unicorn fails a saving throw, it can choose to succeed instead. Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects. | ||||||||||||||||||||||||||||||||||||||||||
Actions | ||||||||||||||||||||||||||||||||||||||||||
Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack. Hooves. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage. Radiant Horn. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Radiant damage.
Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):
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Bonus Actions | ||||||||||||||||||||||||||||||||||||||||||
Unicorn's Blessing (3/Day). The unicorn touches another creature with its horn and casts Cure Wounds or Lesser Restoration on that creature, using the same spellcasting ability as Spellcasting. | ||||||||||||||||||||||||||||||||||||||||||
Legendary Actions | ||||||||||||||||||||||||||||||||||||||||||
| Legendary Action Uses: 3. Immediately after another creature's turn, the unicorn can expend a use to take one of the following actions. The unicorn regains all expended uses at the start of each of its turns. | ||||||||||||||||||||||||||||||||||||||||||
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Regional Effects | ||||||||||||||||||||||||||||||||||||||||||
The region containing a unicorn's lair is changed by its presence, creating the following effects:
If the unicorn dies or moves its lair elsewhere, these effects end immediately. | ||||||||||||||||||||||||||||||||||||||||||
| Habitat: Forest, Planar (Feywild) | ||||||||||||||||||||||||||||||||||||||||||
| Treasure: Any | ||||||||||||||||||||||||||||||||||||||||||
| Source: MM'25, page 313. Referenced in FRAiF; FRHoF. Available in the SRD 5.2.1. |
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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.







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