karmonimos
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Description
in the post game as rivulet you can see five pebbles playing domminos with looks to the moon and so i made them as a 3d model for me and my friends also i made a game that also uses the domminos but IT IS NOT WELL PLAYTESTED and may no be any good.
also any symbols marked [dlc] have no model(yet!!!) and only rules
also this is my first uploaded model and so there may be flaws and such
KARMOMINOS
""""""""""
setup
=====
before beginning play you need
------------------------------
.2 sets of karmominos[differently coloured]
.a flat table to play on
.a bag for each set of karmominos
.2 players
beginning
---------
.give each player a set of karmominos in a bag
.draw 1 karmonimo
.flip a coin to choose who goes first
playing a turn
==============
.draw a karmomino into your hand
.then play a karmomino from your hand onto the table
{next to another karmomino if possible}
winning
=======
.a player wins if they go to draw a karmomino and can't
due to a empty bag(or whoever has more karmominos played at the end of the game)
karma symbol effects
====================
1/wrath
-------
when first played return all adjacent karmominos
to the player they came from
2/lust
------
when first played if adjacent to another 2
then take another turn
3/friendship/companionship/family
---------------------------------
if adjacent to another 3 then all of them are invincible
4/gluttony
----------
when first played return the largest adjacent
karmonimo
5/survival
----------
is invinvible
[dlc]0/?
--------
when first played copy chosen adjacent tiles effect
[dlc]10/ascension
-----------------
when first played place adjacent tiles below it(ignores karma 5 invincibility)


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