Demogorgon
Print Profile(1)

Bill of Materials
Description
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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.
All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.
Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.
Demogorgon | ||||||||||||||||||||||||||||||||||||||||||
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| Huge Fiend (Demon), Chaotic Evil | ||||||||||||||||||||||||||||||||||||||||||
AC 22 (natural armor) Initiative +2 (12) | ||||||||||||||||||||||||||||||||||||||||||
| HP 464 (32d12 + 256) | ||||||||||||||||||||||||||||||||||||||||||
| Speed 50 ft., Swim 50 ft. | ||||||||||||||||||||||||||||||||||||||||||
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| Skills Insight +11, Perception +19 | ||||||||||||||||||||||||||||||||||||||||||
| Resistances Cold, Fire, Lightning | ||||||||||||||||||||||||||||||||||||||||||
| Immunities Poison; Bludgeoning, Piercing, and Slashing from nonmagical attacks; Charmed, Exhaustion, Frightened, Poisoned | ||||||||||||||||||||||||||||||||||||||||||
| Senses Truesight 120 ft., Passive Perception 29 | ||||||||||||||||||||||||||||||||||||||||||
| Languages All, telepathy 120 ft. | ||||||||||||||||||||||||||||||||||||||||||
| CR 26 (XP 90,000; PB +8) | ||||||||||||||||||||||||||||||||||||||||||
Traits | ||||||||||||||||||||||||||||||||||||||||||
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead. Magic Resistance. Demogorgon has advantage on saving throws against spells and other magical effects. Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious. | ||||||||||||||||||||||||||||||||||||||||||
Actions | ||||||||||||||||||||||||||||||||||||||||||
Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack with a use of Gaze.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
Tentacle. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) force damage. If the target is a creature, it must succeed on a DC 23 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. Gaze. Demogorgon turns his magical gaze toward one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw or suffer one of the following effects (choose one or roll a d6):
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Legendary Actions | ||||||||||||||||||||||||||||||||||||||||||
| Legendary Action Uses: 2. Immediately after another creature's turn, Demogorgon can expend a use to take one of the following actions. Demogorgon regains all expended uses at the start of each of their turns. | ||||||||||||||||||||||||||||||||||||||||||
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Lair Actions | ||||||||||||||||||||||||||||||||||||||||||
On initiative count 20 (losing initiative ties), Demogorgon can take one of the following lair actions; he can't take the same lair action two rounds in a row:
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Regional Effects | ||||||||||||||||||||||||||||||||||||||||||
The region containing Demogorgon's lair is warped by his magic, creating one or more of the following effects:
If Demogorgon dies, these effects fade over the course of 1d10 days. | ||||||||||||||||||||||||||||||||||||||||||
| Source: MPMM, page 90. Also found in MTF, page 144. |
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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.









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