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How people are getting gift cards on Maker World
How people are getting gift cards on Maker World

Bambu is generous with rewards, and it's great to have a hobby pay for itself. I've gotten enough gift cards on Maker World that I've run out of things to buy. I've bought all the AMS units and filament that I can physically fit in my house. So I thought I'd share what I've learned about the system to help others who might want to do the same thing.

 

First of all, I think of this as a fun hobby. While points are nice to pay for upgrades, the first goal is to have fun and make stuff that you enjoy. These tips might help you understand how people are getting so many points seemingly so easily, but the intention is not to "game the system".

 

At the most basic level, you get points for:

  • Lots of downloads/prints (both models and the print profiles that go with them)
  • Boosts from users (i.e., direct user appreciation)

When you start getting into the hundreds of downloads/prints for an object, you'll start accumulating points at a noticeable rate. And downloads naturally lead to boosts (if you ask for them).

 

In other words, popularity = points. If you want more points, you need to appeal to the widest possible audience. It's just like any other market with supply and demand where certain types of items are way more popular than others. The actual quality of the item you make only has a minor relationship to how popular it will be.

 

Instead, here's how to think about it:

  • Items that almost everyone can use are going to be way more popular than niche items. Maker World lets you see the most popular searches. This is a good way to understand what is popular with the largest audience (i.e. fidget toys, organization, Bambu printer upgrades, seasonal items, etc.) and what is not (a sick upgrade for your 1990 Plymouth Laser that no one else has).
  • Originality WITHIN A GENRE is vital. Don't make the 40th version of the same fidget spinner and think you will get downloads. Nobody wants the off-brand version when they can have the popular one. Instead, make a new kind of fidget spinner that is unique in some way but still appeals to fidget spinner people.
  • Total originality is risky but sometimes pays off if it finds an audience. So don't be afraid to try new things, but don't be disappointed if they don't get many downloads. Getting only a few downloads doesn't make the designs less good or less useful to the people who do download them!
  • Small items that print quickly and use little filament are always more popular than big, complex items. More people are willing to try them out. If you have a big item, maybe offer a mini version to get people to try it.
  • Items that print reliably will get better ratings and more promotion than items that are pushing the limits of the printer and fail often.
  • The difficulty of modeling something has no relation to its popularity. There are no points awarded for being good at CAD, only points for giving the market what it wants. However low effort models (with flat/simple geometry) ARE ranked lower by Bambu.

Once you've made something you are proud of, you need to present it well. Bad photos and poor description will keep you from finding your audience.

  • Clear, obvious pictures are vital. The cover photo needs to immediately communicate what the item is and why someone would want it.
  • Using animated gifs as cover photos is excellent, but make sure the first frame of the animation works as a stand-alone picture. Too many people upload animations where the first frame is just a blur, but that's what people see initially when scrolling by. Creating gifs is easy—just take a video with your phone, trim it down to the shortest possible clip that looks good, and use any "video to gif" converter site online to make a gif.
  • Print your item in a filament that is attractive in photos. If it is geometric, maybe use a multi-color filament that looks cool and shows off the angles. If it is a designer object, use filament choices that make it look fancy. If it is a fun toy, use vibrant colors. Show the photo to someone else and see if they think it looks appealing.
  • Light your photos well. You don't need any equipment. Just take photos on a clean table near a sunny window with all the other lights off.
  • Write a short, clear description of your item that communicates how much work you put into it. Mention all the prototypes you tried. Talk about how much you cared about crafting this item. Otherwise the reader has no idea how much work you put into them and won't value them.
  • Always, always, always politely ask for boosts in your description. The description editor lets you drop in a "boost button". You'll get half of your points from boosts and if you don't ask, people won't remember to click it. Don't be spammy. Just say something honest about how you'd appreciate boosts if people like your item.

Once you get a decent number of points, you'll qualify to start marking your items as "Maker World Exclusive." The upside is that you get more points for the same number of downloads (which you can redeem for cash, if you want) and you get more promotion on the site, which in turn leads to more points. The downside is that you can't post your stuff anywhere else. The choice is yours, but it's worth doing if you want to maximize points.

 

And most importantly, here's what NOT to do:

  • Gift card redemptions get reviewed when you redeem them. Don't assume that scammy looking posts that get a lot of quick downloads ever get any rewards.
  • Don't try to game the system by having your friends download your items to juice the numbers. Bambu will detect this and not award you gift cards anyway.
  • Don't steal other people's work and post it. Bambu will detect it and take away your points.
  • While users love items created from their favorite copyrighted movies, tv shows, Pokemon, video games, etc., it's really risky to publish these kinds of items. The companies will eventually have your items taken down, and you will lose all your points—even RETROACTIVELY. There are lots of people on the Bambu forums with -15,000 point balances. Again, just because you saw a sick Naruto figurine with 10,000 downloads, don't assume that author got any rewards. Just make your own original stuff.

That's a lot. But in short, make original, small, appealing, quick-to-print items that fall into popular genres. Add good pictures and a good description. Ask for boosts. Experiment to see what people respond to. Repeat. That's pretty much it. You'll get lots of points.

 

And don't stop making the unpopular stuff you care about, either. One or two really popular items will get you plenty of points. Then you can waste all your free filament following your passion to make that sick upgrade for your 1990 Plymouth Laser.

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@Together3D A very nice and comprehensive post. I like the bottom part: design what you love. I design stuff that is usefull to our Dungeons and dragons group, or for my kids. And when it is already usefull to yourself, all the other stuff is a very (very) nice bonus. I do find that asking for boosts is not nessecairy, people will give you boosts if your model is good/usefull enough. And watch out with the exclusive program :| I've had models taken down from the program because they were 'too flat', even though flat doesn't mean it is an easy design.
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@RaeDaKitty SHHH THE BOOST BEGGARS ARE GONNA OVER HEAR
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@RaeDaKitty @Jesussuperstar : ik
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@Jesussuperstar @RaeDaKitty : it was a joke dawgie
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@wuguigui Nice summary. The most important part is to design something based on your interests, what you love, and what inspires you. Try to make something with creativity. Keep on working on it, and one day, you will get rich rewards. Just like what Bambu is always doing.
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@jeff3dp THIS. If I started again today, I would follow this exactly. Trust this process and apply it. It just works. I'm to the point that I've redeemed enough gift cards for several printers, (which I've donated to my friends). A few things I would add-- When coming up with new designs, I used to follow a mental checklist to "maximize" creativity and popularity. The checklist consists of these points: -Requires no supports -Prints in place, or is assembled with no external hardware -Prints in a relatively short time frame -Not too complex so that even a potato could print it and it wouldn't fail (I still suck at this one) -The object is actually functional and will be used everyday, or relatively frequently The list can go on but that's a good starter. "Restriction is the bringer of inspiration, and the catalyst for creativity." -Sun Tzu... probably...
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@Frosty340 A boost is like water to me, in and out!! As soon as I receive them, out they go. I do tend to give them more to makers who respond to my rating soon after I post one. Hint Hint!!
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@Marshmallow2403 This was entertaining, super interesting to read and has given me a good amount of tips that will help me in the future.
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@user_399843595 Wow! Thank you so much, you wrote a whole entire essay/ cheatsheet, nice! You deserve these points, each and every one!
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@Sagooinc This is such a great read. Thank you for making this article for the community. I really heard this: "The actual quality of the item you make only has a minor relationship to how popular it will be." You can find the most mashed-together design performing better than some of the most intricate or functionally viable designs. Alternatively, you have tons of similar designs, but the person with the most 'perceived seniority' may perform better here. We are in a marketplace, and all rules of market commerce apply at every level because your printer time is money.
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@Ender3S1Plus what model genre earned you the most points? How much time did you spend making each?
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@molive I am at a bit of a loss for where to start with complex models. Any advice?
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