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0.12mm layer, 2 walls, 15% infill
0.12mm layer, 2 walls, 15% infill
Designer
2.9 h
1 plate
5.0(3)

Open in Bambu Studio
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ReleasedĀ 

Bill of Materials

Bambu Filaments
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Matte Ash Gray (11102) / Filament with spool / 1kg

Description

Boost Me (for free)

If you like this I'd appreciate a ⭐⭐⭐⭐⭐ rating! If you want to support me, leaving a like, comment, rating or even a boost helps others discover my work and encourages me to keep creating more free models like this one! Want to buy me a coffee? ā˜• https://ko-fi.com/battle_ready/tip ā˜•Thank you for your support!

I’m always improving my files, if you run into any issues please reach out before leaving a low rating. I’m happy to help troubleshoot and make improvements!

 

This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.

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All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.Ā 

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Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.

Cloaker

MM'25p73

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Large Aberration, Chaotic Neutral

AC 14

Initiative +5 (15)

HP 91 (14d10 + 14)
Speed 10 ft., Fly 40 ft.
Ā Ā modsaveĀ Ā Ā modsaveĀ Ā Ā modsave
Str17+3+3Ā Dex15+2+2Ā Con12+1+1
Int13+1+1Ā Wis14+2+2Ā Cha7-2-2
Skills Stealth +5
Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages Deep Speech, Undercommon
CR 8 (XP 3,900; PB +3)

Traits

Light Sensitivity. While in Bright Light, the cloaker has Disadvantage on attack rolls.

Actions

Multiattack. The cloaker makes one Attach attack and two Tail attacks.

Attach. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition, and the cloaker can't make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage.

The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 14 Strength (Athletics) check.

Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d10 + 3) Slashing damage.

Bonus Actions

Moan. Wisdom Saving Throw: DC 13, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker's next turn. Success: The target is immune to this cloaker's Moan for the next 24 hours.

 

Phantasms (Recharge after a Short or Long Rest). The cloaker casts the Mirror Image spell, requiring no spell components and using Wisdom as the spellcasting ability. The spell ends early if the cloaker starts or ends its turn in Bright Light.

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Habitat: Underdark
Treasure: Implements
Source: MM'25, page 73. Referenced in DrDe; FRAiF. Available in the SRD 5.2.1.

 

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.