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MakerLab Credit Billing Rule Adjustment Preview
MakerLab Credit Billing Rule Adjustment Preview

Hello everyone,

MakerLab's generative features are increasingly used for compute-intensive scenarios like Image to 3D and Make My Statue. The current "consume Credit upon export" rule can no longer support the growing generation demand, and it limits our ability to optimize queuing and integrate higher-quality models and features.

 

Therefore, we plan to officially launch the updated MakerLab Credit billing and acquisition rules in late June 2026.

 

After the new version goes live, some generative features will switch from "consume Credit upon export" to "consume Credit upon generation". Credit consumption for some features will also be adjusted based on actual compute costs. The exact cost varies by feature and generation type, and will be clearly shown before you start a generation.

 

Beyond billing changes, this adjustment lays the foundation for faster, more stable, higher-quality generation going forward.

 

This announcement covers the core changes, transition arrangements, and how previously exchanged Credits will be handled.

 

1. Core Changes

After the new version launches, Credit billing and acquisition will change as follows:

  • Billing timing changes: Some generative features will switch from "consume upon export" to "consume upon generation";
  • Per-generation cost increases: Per-generation Credit consumption for some features will increase, potentially reaching 30+ Credits;
  • Free trial method changes: Monthly free Credits will be replaced by limited account-level feature trial uses, no longer refreshing monthly;
  • Points exchange rate changes: The MakerWorld Points to MakerLab Credit exchange rate will change; the current 1:10 (MakerWorld Points to MakerLab Credits) rate will be discontinued;
  • Historical exchanges can be refunded: Eligible unused Credits exchanged via MakerWorld Points can be refunded to Points based on historical exchange records;
  • Direct purchase added: Direct purchase of MakerLab Credits will be supported.

We'll also roll out generation experience and feature improvements at launch and in subsequent updates:

  • For relevant generators, the maximum number of supported projects will increase from 30 to 500;
  • Make My Statue will support retaining multiple generation results, and higher-precision 3D model versions will roll out gradually;
  • Concurrent Image to 3D tasks will increase from 1 to 5, with more advanced, higher-quality models from different providers integrated later.

Future updates will go beyond the items above, with more generation capabilities and experience improvements to come.

To ease the transition, each account can still exchange Credits at the 1:10 ratio with a limited quota from this announcement's release date until launch.

 

2. Why We're Adjusting the Billing Method

Currently, some generative features mainly charge a small amount of Credit at export, with generation itself essentially free. This lowered the barrier to try features but brought clear limitations.

Generation tasks incur substantial real compute costs. For Image to 3D:

  • Users typically consumed only 2 Credits when exporting a model;
  • At the current Points exchange value, those 2 Credits are worth less than 0.02 USD;
  • The actual compute cost per generation can exceed 0.2 USD;
  • Users often generate multiple times before exporting just one result.

In other words, past pricing covered only a small fraction of compute costs; when users generate multiple times and export only one result, real coverage may drop below 1/30 of the actual cost.

As users and demand grow, we've had to limit concurrent generation tasks to control compute spending and concurrency, leading to queuing and long waits for some users.

Switching to "consume Credit upon generation" aligns Credit consumption more closely with actual compute costs, creating room to improve generation speed, queue stability, model quality, and new feature rollouts.

 

3. Transition Arrangements and Timeline

1. After This Announcement

From the publication date until the new version launches:

  • The current Credit price and "consume upon export" rule remain unchanged;
  • Each account can still exchange up to 150 Credits at the 1:10 ratio; further 1:10 exchanges are unavailable once the quota is used;
  • Already-exchanged Credits will remain valid and will not be cleared or frozen.

2. At New Version Launch

The new billing rules are expected to launch in late June 2026. The exact timing is subject to the official launch notice.

The following changes will take effect simultaneously at launch:

  • Some generative features will start consuming Credits under the new generation-based rules;
  • Monthly free Credits will be replaced by limited account-level feature trial uses;
  • The 1:10 Points-to-Credit exchange rate will be officially discontinued;
  • The new exchange rate takes effect: 80 MakerWorld Points for 600 MakerLab Credits;
  • The portal for refunding historically exchanged Credits to Points will open;
  • Direct purchase of MakerLab Credits will go online.

 

4. Free Trial Method Changes

After launch, instead of issuing a fixed number of free Credits each month, we'll provide a limited number of account-level feature trial uses.

These trial uses apply to designated features, do not refresh monthly, and won't auto-recover next month once used up. Specific counts, applicable features, and validity are subject to in-product prompts.

The current monthly free Credits (which expire within the month) will be canceled at launch. Unused portions won't carry over and aren't eligible for Points refunds.

 

5. Points to Credit Exchange Changes

The MakerWorld Points to MakerLab Credit exchange rate will be adjusted alongside other changes.

The current 1:10 ratio won't be discontinued immediately. Until launch, each account can still exchange at 1:10 with a limited quota.

Specifically:

  • Each account can exchange up to 150 Credits at 1:10 during the transition period;
  • Once the quota is reached, the account cannot exchange further at 1:10;
  • The 1:10 rate is officially discontinued at launch;
  • The new rate is 80 MakerWorld Points for 600 MakerLab Credits.

 

6. Refunding Historical Exchanged Credits to Points

We understand the new billing method affects Credits' real purchasing power for generation.

So for unused MakerLab Credits exchanged via MakerWorld Points, we'll offer the option to refund Points after launch.

Eligible for refund:

  1. Unused Credits exchanged via MakerWorld Points before this announcement;
  2. Unused Credits exchanged via MakerWorld Points during the transition period.

Refund rules:

  • Based on corresponding historical exchange records;
  • Calculated using the actual exchange rate at that time, not the new rate;
  • Used Credits are not refundable;
  • Credits not from Points exchange are not refundable;
  • Monthly free Credits expiring within the month are not refundable;
  • Credits from events, compensations, or other special sources are not refundable.

The refund portal opens at launch. You'll be able to view refundable Credits, corresponding Points, and related exchange records there.

 

7. Direct Credit Purchase

After launch, direct purchase of MakerLab Credits will be supported.

Direct purchase will be the primary way to acquire Credits, suited for users who use MakerLab features continuously and frequently.

Points-to-Credit exchange will remain, but as a supplementary benefit for active community users. You can earn Points through MakerWorld community engagement and contributions, then exchange them for some Credits.

Pricing, tiers, validity, and refund rules for direct purchases will be announced at launch.

 

8. FAQ

1. Is this a price increase?

Yes. For some generative use cases, post-adjustment Credit consumption will rise significantly, and the same Credit amount will support fewer generations.

This isn't just a change in deduction timing. Previously, some generative features mainly charged a small amount of Credit at export, with generation itself essentially free; after launch, these features will charge upon generation, aligning consumption with real compute costs.

Some features may consume 30+ Credits per generation. Exact costs will be clearly shown before you start.

2. What happens to my existing Credits?

After launch, the exchanged Credits can still be used for MakerLab features. However, due to consumption changes, the same Credit amount may support fewer generations.

If these exchanged Credits remain unused, you can apply for a Points refund based on historical exchange records after launch.

3. Will monthly free Credits continue?

No, not in the current form.

After launch, the fixed monthly free Credit issuance will be canceled and replaced by limited account-level feature trial uses.

These uses don't refresh monthly and won't auto-recover next month once used up.

The current monthly free Credits (expiring within the month) will be canceled at launch. Unused portions won't carry over and aren't eligible for Points refunds.

4. Why keep limited 1:10 exchange before launch?

To provide a transition window.

This gives users with ongoing needs time before the official rule switch.

So until launch, each account can still exchange at 1:10 with a limited quota. This avoids abrupt changes and lets users with genuine needs continue using MakerLab features.

5. What rate applies to Points refunds?

Refunds are based on your actual historical exchange records, not the new rate.

If you exchanged Credits at a more favorable rate during an event, the system calculates Points for remaining Credits based on historical exchange batches and consumption status. Refundable amounts and calculations are subject to the refund portal display.

6. How are failed or regenerated tasks billed?

For system-caused failures, the corresponding Credits are refunded.

Regeneration is billed as a new generation request. More billing details will be explained via in-product prompts at launch.

7. What's the difference between direct purchase and Points exchange?

Both yield MakerLab Credits usable for MakerLab features.

  • Direct Purchase: Suited for continuous, high-frequency MakerLab use, and will be the primary way to acquire Credits going forward;
  • Points Exchange: A benefit for active community users, suitable for supplementing Credits with MakerWorld Points.

 

9. Feedback

For questions or suggestions on this Credit billing adjustment, please share via our ticket system.

We'll keep collecting feedback and provide more rule details at launch, including Credit consumption standards, deduction rules, direct purchase pricing, validity periods, and the Points refund process.

(Edited)
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Pinned by Poster
@MakerWorld Hi everyone — thanks for all the feedback. We'd like to respond to the main ones directly. 1. On generation quality and "paying for failed results" We understand this concern. AI 3D generation is still not perfect, and many users still need several tries to get a usable result. We feel that pain too, so improving generation quality and workflow remains a major focus. That said, models have improved over the past year and should keep improving. Below are one-shot results from the same input in Image to 3D: Tripo 3.1, Hitem3D 2.1, Hunyuan 3D 3.1, Meshy 6, and Rodin Gen-2.5 (coming soon). Better base models are only part of the answer. Input quality still matters a lot, and generated models still need better printability and playability. These upstream and downstream improvements are what we are working on next, with more to share in July.
The poster has replied
1
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@CharliePrintz bro, i cant stand ai models
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@GabeTechInd @user_1436858263 : Amen to that! Its funny, cuz you notice they ignored you LOL.
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@ShortyTHEone quote: …when users generate multiple times and export only one result,… and why is this so? because the results are not satisfying or good at all. thats why we need to try again and again and again before getting good results. and now i have to pay more then 10times more for a bad result just to try again and pay again.
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@132_LABS @hotellonely : I should’ve used someone else!🙄🙄🙄🙄🙄🙄🙄🙄😳
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@132_LABS @hotellonely : Ditto! I’m about to release my keychain and I’m still working problems out with @MakerWorld 🤬🙄💣
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@Spitseed I won't fuss about it, you will simply lose my business.
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@132_LABS 👍
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@user_1436858263 @JJTHECREATOR : This comment is insightful, IMHO. My first reaction was that Bambu is making another poor decision that was focused on extracting more money from their users. It's my and others' second reaction that should really concern Bambu. This inflection point means you're going to spend more time and money. Well, if you already are faced with that disruption, what are the alternatives in the marketplace? A sizable portion of the Bambu community is quite technically adept. The sole reason I bought a Bambu printer was to make AI-powered devices (smart speakers, rovers, etc.). True, Claude's ability to generate reliable openSCAD models is laughably primitive today. But that's just a matter of time, data, and training. I think everyone recognizes the rate of innovation has increased over the last decade. Given the advances in AL and LLMs in the last six months, that innovation rate is going to rapidly accelerate over the next 6-18 months. I'll be looking for suitable Ollama model today.
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@Woras imagine putting a shittier model for image generation to get people to generate more and spend money this way. because back in the day, you could do this over and over again to generate and only then when you export a properly generated model after countless tries, it uses the credits. so basically everyone is getting scammed. BAMBU SHOULD GET SUED
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@Woras @MakerNKY : google is free
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@MakerNKY @Woras : Yes because nobody knows about alternatives.
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@dingsbums For me its disappointing that we users who print „only“ dont get any points anymore for commenting and rating. Why should I comment and rate at all and not only grab free models and print them? I rarely get more than one boost per week, even though i print, comment and rate a lot and then my boosts expire after fpur weeks? If you want people who upload models for free to really profit of it, you shpuld reward users woth more stuff to support them.
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@dingsbums @FunOrNothing : I‘m fully aware! I follow lots on patreon and or ko-fi and have already bought from several shops. But there are lots of designers who do such a great job on here and don‘t have any of these (yet). They still deserve it. And if I EARN a boost, I don‘t understand why they would take it away from me. I had three weeks when I didn‘t print much because of a death in the family and then I came back and lost 4 boosts. That‘s a ridiculous practice.
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@FunOrNothing @dingsbums : I was touched by your words showing concern for creators. However, if you care that much about them, there are actually many creators who offer memberships or other forms of support. And with those methods, you don't even need to leave comments or upload photos. I'm letting you know in case you were unaware of this fact.
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@user_2555154065 Bambu is making everything to lose all their customers. 🤦🏻‍♂️
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@ur_friend I don’t think they wanted their ai using customers to begin with…
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@user_2555154065 @Wleigh : Here in Brazil I can see customers moving to other printer's brand. I believe this will hurt Bambu Lab since Creality and other brands have amazing products too. I am one that bought the P2S and tons of Bambu filaments and now I just bought other brand printer and enjoying more than my P2S (better construction, bigger size and better value). Anyways, I see a lot of customers angry and dissatisfied with Bambu's last decisions...
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@user_774421787 what are the said" points " im new and don't actually make stuff from scratch yet and whant to know if it will affect me
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@Shayla I will be cashing in my credits as there is no point to me keeping them in MW. I only have 2,744 in Makerlab currently, which may not be a lot in comparison to others - but the "consume Credit upon generation" change is a no when other options out there that are cheaper outside of the Bambu Lab hemisphere. I'm not a huge fan of AI models overall, so I consider myself a tinkerer in this area as I prefer to design using Nomad, Blender or Fusion. Guess for me it doesn't matter much in the end as I have options, but overall this is a bad decision for the overall community, IMHO.
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@Hysvear Price increase is fine, swapping to per generation... is ok... Removing the free monthly credits in addition is where it feels like a slap to the face.
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@user_4231759624 I was afraid I was buying an apple product. Basically did. ffs corporate b.s squeeze non stop
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@132_LABS why? A: you wanna get rich off of bamboo community the (un)happy bamboo community
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