Turntable - A Game of Inertia and Strategy

Copyright Claim

Turntable - A Game of Inertia and Strategy

Boost
11
21
5
GIF
GIF
GIF
GIF

Print Profile(1)

All
P1S
P1P
X1
X1 Carbon
X1E
A1

0.16mm layer, 3 walls, 8% infill
0.16mm layer, 3 walls, 8% infill
Designer
9.6 h
5 plates

Open in Bambu Studio
Boost
11
21
5
1
2
1
Released

Description

Turntable - A Game of Inertia and Strategy

Game Overview: "Turntable" is an innovative inertia-based board game that challenges players to use both strategy and timing to keep their discs on the board as long as possible while getting rid of their opponent’s discs. The game combines careful planning, quick decision-making, and a bit of unpredictability as the board spins and shifts.

Objective: The goal is to maintain as many of your discs as possible on the board while forcing your opponent’s discs off. Use the mechanics of the rotating board, clever fence placement, and precise timing to dominate the board.

How to Play: At the start of the game, players take turns choosing one of three possible actions:

  1. Place a Disc: Place one of your discs in the top hole of the twisted tower. The disc will randomly exit from one of the three sides of the tower. Predicting where the disc will come out is challenging, making early fence placement strategic.
  2. Place a Fence: Place a fence anywhere on the board. Fences are crucial because they help to protect your discs or force your opponent’s discs into vulnerable positions.
  3. Spin the Board: Take one of the twisted cilinders from the base of the tower to initiate a spin. This will cause the entire board to rotate, creating unpredictable movement of any discs that aren’t adequately protected by fences. Be careful when taking a cilinder. this will cause the board to lift up slightly. MINIMISE THIS MOVEMENT.

Gameplay Tips:

  • Early Fence Placement: At the start, it's wise to focus on placing fences on the board. Without fences, the discs you place will be highly vulnerable when the board spins.
  • Disc Placement Strategy: The twisted tower makes it challenging to predict which side a disc will come out of, adding an element of surprise and risk to each placement. Be prepared for unexpected outcomes and place fences to limit the risk.

Scoring: At the end of every round—after both you and your opponent have taken one action—count how many of your discs are still on the board. The player with the most discs remaining wins the round.
Ending: The game ends when all the twisted cilinders are removed from the tower.

Game Components:

  • Twisted Tower: The central column where discs are inserted. This makes disc placing random.
  • Spinning Base: The round base holds all discs and fences. The base balances on a similar type board wich makes it easy to spin.
  • Fences: These are used to block discs and create barriers that either protect your discs or force your opponent’s discs into vulnerable areas.
  • Twisted cilinders: These control the spinning of the board, adding an element of inertia and momentum to the game.

This is the first game I designed please let me know if you have any tips or need me to change something to the game!

Boost Me (for free)

Also consider giving me a boost if you like it!

Comment & Rating (5)

Please fill in your opinion
(0/5000)

Concept seems good, but model needs work. Player pieces do not reliably enter playfield. Even after hack and slash modifications it is only 50/50. Will try smaller pieces, but I would recommend making larger openings, better chamfer at bottom to keep them from getting stuck inside and a few random bars inside tube to prevent fairly easy choice of which port it is coming out of
0
Reply
This is really unique and interesting, nice work!
The designer has replied
1
Reply
thank you so much for the reply! have you tried it out?
0
Reply
I have not yet!
0
Reply
Also rings are way too tight to allow for spin of table. Barely fit on
0
Reply
No more

License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.