SCRABBLE CROSSWORD GAME - Bookcase Edition

SCRABBLE CROSSWORD GAME - Bookcase Edition

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SCRABBLE CROSSWORD GAME - Bookcase Edition
SCRABBLE CROSSWORD GAME - Bookcase Edition
Designer
53.8 h
18 plates
5.0(10)

Open in Bambu Studio
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Description

SCRABBLE BOOKCASE EDITION

In this classic word game, players use their seven drawn letter-tiles to form words on the crossword gameboard. Each word laid out earns points based on the letters used, with certain board spaces giving bonuses. A word can only be played if it uses at least one already-played tile or adds to an already-played word.

The fully 3D Printed game is complete with all playing pieces, game board and bookcase style box to be stored on a shelf.

Game information at BoardGameGeek.

Information

All parts were printed with PLA filament. I use a textured plate for adhesion. Some parts will need to be superglued, for example, the book spines are glued to the square cornered side of the bookcase box. The colored word and letter score tiles are glued into the board.

A support ring is used to hold the 4 game board pieces together.

Countless hours have gone into the collection and I hope to continue to expand the collection based on continued interest. Some of the games are long and large prints.

SCRABBLE RULES

Setup

1. Set up the Scrabble board, letter racks, and letter tiles. Lay out the 4 boards, use the round center connector to join the 4 sections of board together.Turn all letter tiles face down, and give out 1 letter rack per player. The score board can be used to keep track of each player's scores.

2. Agree on a dictionary to use for challenges. At some point during the game, it’s possible that someone might play a word that another player thinks is invalid. In this kind of situation, you’ll need to look up the word in a dictionary. Make sure everyone is on the same page about the  dictionary you’ll use, then refer to it whenever challenges come up.

Words that are always off limits include:

  • Proper nouns—nouns that are always capitalized—like names and places.
  • Abbreviations, like “CIA,” “FBI,” or “USA.”
  • Prefixes or suffixes by themselves, like “anti-” or “-ful.”
  • Hyphenated words, like “short-term” or “old-fashioned.”
  • Any other incomplete and unofficial English word, like “ridic” (for “ridiculous”).

3. Turn all tiles face down and mix up. To make sure you randomize all the letters so no one knows what they’re selecting.

4. Select a tile to decide who plays first. Each person selects a tile and places their tile face up on the table. The player with the letter that is closest to the letter “A” makes the first Scrabble play. If anyone draws a blank tile, they automatically start the game.

Step 5 Fill your rack with 7 tiles.

5. Fill your rack with 7 tiles. Have everyone select 7 tiles, and put them onto their tile rack.

  • Do not show your tiles to your fellow players. Part of the fun in playing Scrabble is all the fun surprises when you see what someone else spells out (or when you dazzle everyone with an epic word choice).

Objective

The goal of Scrabble is to earn the highest score by the end of the game. You earn points by spelling words with letter tiles. There all sorts of strategies you can use—for example, you can spell words with high value letters like "Q" and "Z" (both of which are worth 10 points each), or you can earn an enormous amount of points by placing letter tiles on big-ticket "Premium Squares," like Triple Letter Bonuses or even Triple Word Bonuses. If you love creativity and showing off your vocabulary, then this is definitely the board game for you.

  • Scrabble is finished once all the players have used all their tiles, all the tiles in the bag have already been drawn, or there are no longer any words that can be played.

Gameplay

1. Play the first word if you chose the tile closest to “A.” The word must use at least 2 tiles, and 1 of them must be placed on the star square in the center of the board. The word can be laid out vertically (from top to bottom) or horizontally (from left to right), but it can’t go diagonally across the Scrabble board.

  • Keep track of the points for each play on the score card.
  • The star counts as a “Premium Square,” and it doubles the score of the player who places their first word. For example, if the total value of the first word played was 10, then the player actually doubles that and collects 20 points.

2. Select new tiles at the end of each round. After you’re done with your turn, grab new tiles to replace any that you just played. For example, if you played 3 of your tiles to form a word during your turn, pull out 3 new tiles from the bag at the end of your turn. Place these new tiles on your rack.

  • Make sure that everyone has 7 tiles again by the end of their turn unless there aren't enough tiles left in the bag to make this possible.

Step 3 Go clockwise to give the next player their turn.

3. Go clockwise to give the next player their turn. Once the first player has made their move and ended their turn, the person to the left of this individual follows suit. When this player finishes up with their turn, then the person to the left of them makes their play, and so on.

4. Build off another player’s word when it’s your turn. When it’s your turn again, make sure to keep adding onto the words that other opponents have just played. Just like the case is for every round, you aren’t able to create a “freestanding” word on the board that doesn’t work off of someone else’s word. For a word to be valid, all tiles must be connected on the board.

  • Make sure to consider all the connected tiles. If you add tiles to someone else’s word on the board, the tiles must create 1 new word. However, if your tiles touch other tiles somewhere else on the board, these connections need to also make valid words for your play to count.
  • For example, build the word “noisy” by using the "n" in another player’s word, “pension,” to connect all of the words.

Step 5 Challenge a player if you think their word is invalid.

5. Challenge a player if you think their word is invalid. Whenever you genuinely believe that a player has placed down a word that doesn’t exist or is misspelled, challenge that player. Look up the word in the dictionary everyone’s chosen and check whether it’s valid or invalid.

  • Just be careful—if the word is in the dictionary and the player has spelled it correctly, then the word stays and the player gets the points. As the challenger, you’ll lose your turn.
  • If the word is not in the dictionary or the player has spelled it incorrectly, then the player must remove the word from the board. The player gains no points and loses that turn.

6. Exchange tiles if you want different ones. At some point during the game, you might decide that you want to exchange some or all of your tiles for new ones. You can use a turn to get new tiles. Just discard the tiles that you no longer want into the bag, shuffle the bag and draw the number of tiles that you got rid of.

  • Just keep in mind that you can’t play a word in addition to drawing new tiles, so this move counts as your turn.
  • There's also a chance that you might draw some of the letter tiles you were trying to get rid of, especially if the number of tiles in the bag is running low.

7. "Pass" if you'd prefer to neither place a word nor exchange tiles. Sometimes, you might feel like you've run out of options for that turn. You may also think your current tiles might pay off on another round, so you don't want to exchange them for new ones. If that's the case, just ask to "pass" and let the next player make their move.

  • Keep in mind that the game ends if all players choose to "pass" for two consecutive turns in a row.

Scoring

1. Keep track of your points after each play. Once you put down a word, look down at the lower right-hand corner of each of the tiles you laid down—you’ll find the points they’ll each give you. If you placed a tile on a Premium Square, then adjust your score based on the bonus it gives you. Record the total points you earned for the turn on the score pad.

Step 2 Collect points from Premium Squares when you place tiles on them.

2. Collect points from Premium Squares when you place tiles on them. You only earn a bonus from a Premium Square during the turn that you laid a tile over it. You won’t be able to take advantage of a bonus from a Premium Square that you used in a previous turn or that was already counted by another player.

  • Double Letter Score: A letter placed on this square is double (x2) the number of points shown on the letter tile.
  • Double Word Score: A word that is made up of a letter placed on this Premium Square receives double (x2) the number of points than it otherwise would.
  • Triple Letter Score: A letter placed on this square is triple (x3) the number of points shown on the letter tile.
  • Triple Word Score: A word that is made up of a letter placed on this Premium Score receives triple (x3) the number of points than it otherwise would.
  • When tallying the bonuses for plays with multiple Premium Squares, use an order of operations—add the letter bonuses before the word bonuses.
    • Example: If you lay down 5 letter tiles to spell the word "aroma," and "m" is on a Triple Letter Bonus, while the entire word is on a Double Word Bonus, first calculate the bonus for the letter (3x2=6), factor it in when getting the score for the total word (1+1+1+6+1=10), then use the Triple Word Score to trip that sum (10x3=30) to arrive at your final score (30) for that turn.

Step 3 Get a 50-point bonus if you use all 7 tiles in 1 turn.

3. Get a 50-point bonus if you use all 7 tiles in 1 turn.T his incredible move and amazing bonus is also known as a “Bingo.” If you manage to lay down all 7 tiles from your rack and play a word, tally up the total value of your word plus any bonuses earned from Premium Squares, then add 50 points on top of that—lucky you!

  • Example: If you lay down all 7 tiles to play the word “detainer," and both "e" and "n" are on Triple Letter Bonus Squares, factor in the bonuses for "e" (1x3=3) and "n" (1x3=3), total up the score whole word (1+3+1+1+1+3+1+1=12), then add your 50-point "Bingo" (12+50=62) to receive your final score for that turn (62).

4. Calculate each player’s score at the end of the game. As the scorekeeper tallies everyone’s points, each player announces the points value (if any) of the tiles left over in their rack. Deduct this value from each player’s points total to find out each player’s final score.

  • If a player tallied up 100 points, but they have 2 tiles left in their rack which have a combined points total of 9, then they’ll end the game with 91 points (100-9=91).
  • If a super fortunate player ends the game with 0 tiles in their rack, then they get the sum of all other players’ unplayed tiles added to their score.
    • If there were 3 other players, and they each had 5 points left in their racks, then the player with 0 tiles gets to add 15 points (5+5+5) to their total score.
  • If there’s a tie, then the player with the highest score before any deductions wins.
    • If Player A and Player B are tied with points, but Player A had 119 points before deducting 1 point and Player B had 120 points before deducting 2 points, then Player B wins.

5. Announce the winner. After the scorekeeper has added each player’s scores and deducted the values of any unused tiles, the person who has the highest score wins the game; second place goes to the person with the second highest score, and so on.

 

Dedication

The Bookcase Edition is dedicated to my friend Don, as the Old Guys Gang continue to play boardgames in his memory even though his seat is empty now.

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If you enjoy my work, please like, share, post pictures, and help boost my profile! Your support means a lot and helps me create more great board games for you. Thank you!

 

BOOKCASE EDITION GAME COLLECTION

Here you will find the Bookcase Edition of great board games. They are all easy to learn, easy to play, hard to master and great to 3D Print as a collection. Each game is complete with all playing pieces, game board and bookcase style box to be stored on a shelf.

 

BATTLE SHEEP - Move your sheep stack around a changing pasture each game.

BATTLESHIP - Detect the enemy fleet and sink it.

BLOCKUS - An abstract strategy game with Tetris-shaped, colored pieces.

CATHEDRAL - Place medieval buildings in this 4-Player Cathedral.

CHICKEN RUN - Place fences and advance your 3 chickens to the opposite side of the barnyard.

CLUE - The classic detective game where players solve the mystery of Who, What & Where.

HEY THAT'S MY FISH - Race to catch fish, but don't get stranded as ice disappears beneath your feet.

HNEFATAFL - A two-player Viking Game where sides are not equal.

ISLOATION - Capture your opponents’ piece by removing the surrounding tiles.

LABYRINTH (Version 1) - Slide tiles of the labyrinth to move and collect rewards.

MASTER LABYRINTH (Version 2, 60% slimmer) - Slide tiles of the labyrinth to move and collect rewards.

MEXICAN TRAIN - DOTS (version 1) - Place domino tiles on your train track or on the Mexican Train.

MEXICAN TRAIN - NUMERALS (version 2) - Place domino tiles on your train track or on the Mexican Train.

OTHELLO (REVERSI) - Trap other pieces between your own to capture them.

OTRIO (Includes TIC-TAC-TOE) - First player to arrange three of their pieces in a row.

PACHISI (PARCHEESI) - Move pawns around the board to the finish section.

QUORIDOR (version 1 with exterior board) - Place walls and advance your pawn to the opposite board side.

QUORIDOR (version 2 with interior board) - Place walls and advance your pawn to the opposite board side.

SCRABBLE - Carefully place your lettered tiles to make high-scoring words.

SEQUENCE - Choose wisely to get 5 chips in a row. Play defense to slow your opponents down.

SHOGUN - Changing powers of Pawns move to checkmate the other player’s King.

STRATEGO - Opposing forces march to capture the flag.

THE SETTLERS OF CATAN - Players try to be the dominant force on the island of Catan.

THE SETTLERS OF CATAN 5-6 PLAYER EXTENTION - Companion to the base Catan game.

TSURO - Place tiles and keep your dragon on the board the longest.

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Thanks for your ongoing interest and support in the BOOKCASE EDITION game collection!

Comment & Rating (30)

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Boosted
Love it! Thank you for a great file! Here is my Bama Edition. My letter tiles are printing now (White with Crimson Letters)! Can’t wait to play!
(Edited)
The designer has replied
2
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Looks great! Thanks for posting a picture.
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Printed the tiles separately with a gradient filament to create a rainbow board. My family really enjoyed it, thanks for the great upload!
The designer has replied
1
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Wow, that looks amazing! Thanks for posting the picture.
1
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I love the collection. Thanks!
The designer has replied
1
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Thanks for posting a picture!
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Print Profile
SCRABBLE CROSSWORD GAME - Bookcase Edition
absolutely amazing print. the files are well laid out and easy to custilomize colors. I haven't printed the box yet but printed everything else. I also added embedded names in the tile holders. thank you for the amazing work!
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Is there a reason the spine piece doesn't fully fit the box insert? Edit: I am having a ton of trouble getting the Box Lid to print -- using a super tack plate, so adhesion normally isn't an issue. The logo on the bottom appears to print as layer one, then the second layer ads the rest of the base. Almost as if the entire first surface is being lifted up by the layer height. Any suggestions? Image is the 4th attempt, but this was the best it ever laid down. All other attempts it never even made it flat at all, it just balled up into a webbed mess
(Edited)
The designer has replied
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Try re-downloading and reloading the model in Bambu Studio, BUT do not move the objects. It looks like the object got raised during a move or re-laying on the bed. If you have a P1P, X1 or P1S printer you mave have moved the object to avoid the earlier g-code error. The new/current upload corrects the g-code error.
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Boosted
Fantastic print, thank you!
(Edited)
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Boosted
Your Print Profile that has the 100 tiles... you have an extra O and are missing the Q. An easy fix.
The designer has replied
2
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Fix has been made. For those that have printed the tiles, simply clone a "Q" tile from the sample tile plate and print it. Replace with one of the previously printed "O" tiles. Thanks for the catch!
2
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Another great model, thank you! Dreaming you'll make a Clue bookcase edition one day :)
2
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Print Profile
SCRABBLE CROSSWORD GAME - Bookcase Edition
I can only say "Wow!". What a masterpiece of work. Thank you very very much!
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I am having difficulty printing the cover on this game as well as with the Othello game seems the build plate side has 3 different plains causing cantilevered sections on scrabble it will print only half the first layer and then a portion of the 2nd layer and continues with the 3rd layer. I have tried to use supports The only thing I have done to either print is color the top layers to make them readable any suggestions would be awesome. Other than the difficulty with the cover this and Othello are great everything else printed perfectly.
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