Customizable Ring

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Customizable Ring

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custom texture example, 0.16mm layer, 2 walls, 15% infill
custom texture example, 0.16mm layer, 2 walls, 15% infill
Designer
17 min
1 plate
5.0(2)

diamond texture example, 0.16mm layer, 2 walls, 15% infill
diamond texture example, 0.16mm layer, 2 walls, 15% infill
Designer
14 min
1 plate
4.0(1)

hills texture example ring, 0.16mm, 2 walls, 15% infill
hills texture example ring, 0.16mm, 2 walls, 15% infill
Designer
16 min
1 plate

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Description

Create a unique ring with ease! Click the 'Customize' button, measure your finger width in millimeters, and enter your custom parameters. Choose from a wide array of preset textures or select 'custom' and modify the custom_texture to design your own pattern. Don't forget to upload pictures of your creations – I'd love to see them!

 

Modifying the ‘custom’ texture:
 

Use this input for all of the ‘ctr’ lines to produce a smooth ring: 

 

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

 

 

While most of the texture mapping can be done using these values:

0 = base level
1 = 1 mm depression
-1 = 1 mm elevation

 

To make “holes” use values that are greater than the rings width, aka ( outer ring diameter - finger width ). Usually using the value 4 or greater will produce “holes”:

0,0,4,0,0,4,0,0,4,0,0,4,0,0,4,0
 



For larger 'inner' holes simply use larger values: 

0,0,8,0,0,8,0,0,8,0,0,8,0,0,8,0

 

 

Use negative values to “push out”.  Using -4 instead of 4 produces a ring with spikes instead of holes: 

0,0,-4,0,0,-4,0,0,-4,0,0,-4,0,0,-4,0
 

 

 

 

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diamond texture example, 0.16mm layer, 2 walls, 15% infill
You will serve your purpose
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Děkuji za vytištění mého modelu. Thank you for printing my model.
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custom texture example, 0.16mm layer, 2 walls, 15% infill
Finding a ring for my child! thanks!
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Heart ring I made by customizing the texture with the following values: ctr01 = 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ctr02 = 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ctr03 = 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ctr04 = 4,4,4,4,1,1,1,1,4,1,1,1,1,4,4,4 ctr05 = 4,4,4,4,0,0,0,0,4,0,0,0,0,4,4,4 ctr06 = 4,4,4,0,0,0,0,0,1,0,0,0,0,0,4,4 ctr07 = 4,4,4,0,0,0,0,0,0,0,0,0,0,0,4,4 ctr08 = 4,4,4,4,0,0,0,0,0,0,0,0,0,4,4,4 ctr09 = 4,4,4,4,4,0,0,0,0,0,0,0,4,4,4,4 ctr10 = 4,4,4,4,4,0,0,0,0,0,0,0,4,4,4,4 ctr11 = 4,4,4,4,4,4,0,0,0,0,0,4,4,4,4,4 ctr12 = 4,4,4,4,4,4,0,0,0,0,0,4,4,4,4,4 ctr13 = 4,4,4,4,4,4,4,0,0,0,4,4,4,4,4,4 ctr14 = 4,4,4,4,4,4,4,0,0,0,4,4,4,4,4,4 ctr15 = 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ctr16 = 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ctr17 = 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
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Update: Fixed issue with custom texture map If you see this error: "Assertion 'is_matrix(texture)' failed: "Malformed texture." ... line 3681" then something is wrong with lines ctr01 through ctr17. Most likely it is due to the number of commas being off. Need to have the same number of comma delimited values in each 'ctr' line. Easiest way to get back to a working render is to refresh the page or refresh the individual ctr lines with the refresh icon
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custom texture example, 0.16mm layer, 2 walls, 15% infill
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You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.