Mahjong + Solitaire + Seaside Escape Modular Tiles

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Mahjong + Solitaire + Seaside Escape Modular Tiles

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0.4mm Mahjong & Solitaire - 0.2mm layer, 35% gyroid infill
0.4mm Mahjong & Solitaire - 0.2mm layer, 35% gyroid infill
Designer
11.1 h
6 plates

0.4mm Mahjong & Solitaire - 0.2mm layer, 35% gyroid infill
0.4mm Mahjong & Solitaire - 0.2mm layer, 35% gyroid infill
Designer
21.2 h
8 plates

0.2mm Mahjong & Solitaire - 0.14mm layer, 35% gyroid infill
0.2mm Mahjong & Solitaire - 0.14mm layer, 35% gyroid infill
Designer
35.9 h
6 plates

0.2mm Seaside Escape - 0.14mm layer, 35% gyroid infill
0.2mm Seaside Escape - 0.14mm layer, 35% gyroid infill
Designer
71.8 h
8 plates
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Description

Modular tiles for Mahjong, Mahjong Solitaire, and Seaside Escape matching game. This model is designed in two parts, faces and bases. It provides the option to print the faces, face-down, using either a 0.2 or 0.4mm extruder. It also provides the option to choose a standard 22mm base, a low-rise 8mm base, or both.

  • Contemporary - easy to read characters, symbols, and Roman Alphabet
  • Solid - 35-50% gyroid infill to provide similar weight and sound of traditional tiles
  • Modular:
    • Full-size A1 tiles: 37mm x 28mm x 22mm (better for Mahjong)
    • Compressed tiles: 37mm x 28mm x 8mm (better for Solitaire or Seaside Escape)
  • Print profiles:
    • Mahjong & Solitaire Faces - 0.4mm profile for shorter print time
    • Seaside Escape Faces - 0.4mm profile for for shorter print time
    • Mahjong & Solitaire Faces - 0.2mm profile for precision
    • Seaside Escape Faces - 0.2mm profile for precision
    • Bases - 0.4mm profile with 0.28mm layer height for shorter print time
      • Solitaire Tiles - 8mm
      • Mahjong Tiles - 22mm
    • Dice - 0.4mm profile
      • Standard 6-sided dice
      • 6-sided Wind Indicator with holder

Mahjong

The amount of tiles used and the rules of the game vary by country and household. While there are several more, a few variations are illustrated here (use the menu to see the different variations provided).

 

This model includes tiles that can be combined to make sets up to 156 tiles, which is suitable for a several of these variations. The tiles don't strictly follow the traditional Chinese design. Some of the tiles have been replaced or interpreted to make them more easily recognizable. With the exception of the Bambu logo, I created the images on the faces of the suit tiles. For the remaining tiles, I used Noto Emoji VSG files.

 

Suits x 4 (1 through 9) = 108 tiles

  • Circles / Dots / Stones / Wheels - This suit goes by many names but is meant to represent a coin with a square hole in the middle, as depicted on the first tile of this type.
  • Bamboo / Sticks - This suit features bamboo sticks which represent the strings that ancient copper coins were strung on in sets of 100 or 1000. The first tile in this suit features the Bambu logo.
  • Characters / Cracks / Numbers / Thousands - Each of these tiles traditionally feature a Chinese character for the numbers 1 to 9 and they all feature a character that means 10,000. This represents the number 10K to 90k. I've replace the Chinese characters with an Abacus that depict the number 10k to 90k.

Honors x 4 = 28 tiles

  • Winds - Directional winds North, East, South, and West
  • Dragons - Rather than use the traditional Chinese characters that follow an archery theme, I've used Red, White (on a blue face), and Green dragons

Bonus x 1 = 8 tiles

  • Seasons - Spring, Summer, Autumn and Winter
  • Flowers - Traditionally these would be bamboo, chrysanthemum, orchid, and plum. These were replaced with Cherry Blossom, Daisy, Lotus Flower and White Flower emojis.

Optional / Regional Tiles = 12 tiles

  • Animals - Two pairs with a predator-prey relationship: the Cat and Rat, as well as the Rooster and Caterpillar (traditionally a chicken and centipede).
  • Faces - Two pairs of faces represented by an Ogre and Goblin. Traditionally represented using either four clowns or two pairs of male and female clowns
  • Jokers - Traditionally represented by a variety of characters, I used a simple dragon symbol similar to the ones found in American Mahjong variants

Mahjong Solitaire

Mahjong Solitaire is a single-player, tile matching puzzle game, played with 144 Mahjong tiles. The tiles are arranged in a geometrical, overlapping pattern, four layers high. The goal is to clear the entire board by matching pairs of identical tiles from the top or edge that are not blocked by other tiles. Matching pairs also include any two non-identical flowers, or any two non-identical seasons.

 

To play:

  • All tiles are paced face-up and thoroughly mixed, then randomly selected to construct the desired pattern
  • Once the pattern is complete, the player removes exposed pairs one at a time
  • A tile can only be removed if it can be moved either left or right without disturbing other tiles
  • The game is won when all pairs of tiles have been removed from the board, or lost if the remaining tiles contain no exposed pairs

Seaside Escape

Seaside Escape is a two player matching game. The game is played with 65 tiles. There are four sets of tiles in this set to choose from: animals, insects, flowers, and faces. Each set includes four copies of eight unique symbols. The game also requires one additional blank tile to be used as the starter.

 

To play:

  • All 64 game tiles are placed face-down on the table and mixed thoroughly, and arranged in an 8x8 matrix
  • Players divide the tiles in half giving each of them a 4x8 matrix
  • Players decide who will go first, by rolling dice, or playing Roshambo
  • The first player starts by placing the starter tile at the top any column in their own matrix
  • Play continues as follows:
    • When a tile is placed at the top of a column, all the tiles in that column are moved down one position and the tile at the bottom is turned over
    • If the tile is from the player's set and matches another tile, it's placed above that tile and the player repeats the process
    • If the tile is from the player's set but doesn't match with another tile, the player places it at the top of any unused column in their matrix and repeats the process
    • If the tile is from the other player's set, the tile is passed to the other player, and they repeat the process with their own tiles
    • If the starter tile is moved past the bottom row of their matrix, it can be placed at the top of any incomplete column
  • Play continues until one of the following conditions occurs:
    • One of the players matches all of their tiles and wins the game
    • The starter tile is trapped in a completed column, meaning the tile above matches the two tiles below the starter tile
    • When the starter tile is trapped
      • Normal game play stops and both players move their remaining unmatched tiles to the space between their matrices
      • Each player takes turns turning over one of the remaining unmatched tiles, beginning with the starting player, until of the the players matches all of their tiles and wins the game

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