JEDI PIKACHU

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JEDI PIKACHU

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16
22
0

Print Profile(2)

All
P1S
P1P
X1
X1 Carbon
X1E
A1

2 AMS
2 AMS
Designer
6.3 h
1 plate

NO AMS
NO AMS
Designer
6 h
1 plate

Boost
16
22
0
0
10
0
Released

Description

This is a filament painting of what I imagine Pikachu would look like as a Jedi. The frame for all of my, and probably the vast majority of 200x200 prints is HERE.

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IMPORTANT: READ BEFORE PRINTING - SUPER IMPORTANT THIS TIME

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This one is a bit complex in the color design but the result is well worth it. I used 2 AMS units to print this 8 color model and would recommend doing that or using the NO AMS profile and just doing manual filament swaps. Swapping everything on 1 AMS might get confusing as multiple filaments are reused. If you are confident in your spool swapping abilities you can just reassign AMS slots in the 2 AMS profile to print it with 1 AMS. Please be diligent if you do this. Also note the background color should be customizable as this is essentially two hueforges stacked on top of each other, so everything below the second instance of black will not affect Pikachu, the light sabre or it's glow. Doing this would also make it easier to print with 1 AMS as the two yellows being reused it what kinda complicates making an easy to follow 1 AMS profile. You should probably just use 1 color for the layers of the yellows in the background if you substitute unless you know how the filaments will blend beforehand. You can delete the color change at 1.20mm if you do change the background to one color. I have included photos of it sliced with the original background and with a customized 1 color background. If you have any questions about printing this ask me in the comments.

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I have uploaded two 3MF profiles. One for people with 2 AMS units, and one for people with NO AMS. The reason there is no 1 AMS this time is listed above.

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To print with 2 AMS units all you need to do is load the colors in order and print.

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To print with NO AMS unit you just need to do manual filaments swaps every color. The 3MF is set to pause at the correct layer heights. At each pause load the next filament color in order by following your unload/load procedure for your particular printer, then hit resume. Repeat until complete. This will be once per color over the entire painting. You have a decent amount of time between swaps, and is actually harder to mess up because it pauses unlike when using the AMS.

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Print at 100% infill with a layer height of 0.08mm with a base layer of 0.16mm. There are some recommended speed changes in my 3MF files and a layer height modifier to print the first 0.64 mm @ 0.16 mm layer height to speed up the print as there is no blending on those layers.

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Like all of my models this is strictly for personal use. The photo attached is the printed model and frame.

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Filaments Used:
PLA BambuLab Basic Black Transmission Distance: 0.6
PLA BambuLab Basic Yellow Transmission Distance: 6
PLA PolyLite Yellow Transmission Distance: 10
PLA BambuLab Basic Black Transmission Distance: 0.6
PLA PolyTerra Army Brown Transmission Distance: 0.3
PLA BambuLab Basic Orange Transmission Distance: 10
PLA PolyLite Yellow Transmission Distance: 10
PLA BambuLab Basic Yellow Transmission Distance: 6
PLA BambuLab Basic Red Transmission Distance: 5
PLA BambuLab Basic Jade White Transmission Distance: 5
PLA BambuLab Basic Silver Transmission Distance: 0.5

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Swap Instructions:
Start with Black
At layer #10 (0.88mm) swap to Yellow (Bambu)
At layer #14 (1.2mm) swap to Yellow (Polylite)
At layer #20 (1.68mm) swap to Black
At layer #22 (1.84mm) swap to Army Brown
At layer #25 (2.08mm) swap to Orange
At layer #27 (2.24mm) swap to Yellow (Polylite)
At layer #30 (2.48mm) swap to Yellow (Bambu)
At layer #37 (3.04mm) swap to Red
At layer #42 (3.44mm) swap to Jade White
At layer #48 (3.92mm) swap to Silver for the rest.

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.