Twelve Men's Morris (Travel Edition)

Twelve Men's Morris (Travel Edition)

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Print Profile(3)

All
X1 Carbon
P1S
P1P
X1
X1E
A1 mini
A1
H2D

AMS 3 Colour, 0.2mm layer, 2 walls, 30% infill
AMS 3 Colour, 0.2mm layer, 2 walls, 30% infill
Designer
5.6 h
1 plate
4.7(3)

No AMS - 0.2mm layer, 2 walls, 30% infill
No AMS - 0.2mm layer, 2 walls, 30% infill
Designer
5.8 h
3 plates
5.0(2)

A1 Mini, AMS 3 Colour, 0.2mm layer, 2 walls, 30% infill
A1 Mini, AMS 3 Colour, 0.2mm layer, 2 walls, 30% infill
Designer
8.8 h
3 plates
4.0(1)

Open in Bambu Studio
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5
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Released

Description

Twelve Men's Morris, the abstract strategy game, gained widespread attention on the popular TV show 'The Devil's Plan.' Although the show referred to it as 'Nine Men's Morris,' the version they showcased was actually 'Twelve Men's Morris,' the model provided here. 

 

This "Twelve Men's Morris" set features a baseboard with slots, where each piece fits securely. This design element serves multiple purposes:

  1. Secure Piece Placement: The slots ensure that the pieces stay firmly in place during gameplay.
  2. Compact Storage: The pieces can be stored in their respective slots when you're done playing.
  3. Travel-Friendly: The inclusion of a snug lid makes this travel-friendly.
  4. Optimized Print: The 3MF allows for optimized multicolour printing of the base, lid and game pieces.

Twelve Men's Morris is the perfect game for those who love strategy, especially those who have enjoyed its depiction in 'The Devil's Plan'.

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How to Play Twelve Men's Morris:

  1. Objective: The main goal is to form 'mills'—alignments of three pieces in a straight line—and remove your opponent's pieces from the board. The player who either reduces their opponent to two pieces or blocks all possible moves wins the game.
  2. Setup: The game board consists of a grid with intersecting lines and 24 intersection points. Each player starts with 12 pieces (or 'men'). Players decide who goes first by a coin toss or mutual agreement.
  3. Phase 1 - Placing the Pieces: Players take turns placing their pieces on any vacant point on the board. The aim during this phase is to create mills while preventing the opponent from doing the same. When a mill (a row of three pieces) is formed, the player can remove one of the opponent's pieces from the board, except for those in a mill, unless no other pieces are available.
  4. Phase 2 - Moving the Pieces: Once all pieces have been placed, players take turns moving their pieces to adjacent points along the lines. The same rule applies: forming a mill allows a player to remove an opponent's piece. The key strategy in this phase is to block your opponent's moves while trying to realign your pieces to form new mills.
  5. Flying: If a player is reduced to only three pieces, that player's pieces can 'fly' to any vacant point on the board, not just adjacent ones. This rule adds a twist and can turn the tide of the game.
  6. Winning the Game: The game ends when a player either has only two pieces left, has no legal moves during their turn, or if the same position is repeated three times (indicating a draw).
  7. Strategy Tips: Focus on both offence and defence. While forming mills is crucial, it’s equally important to block your opponent. Flexibility and adaptability are key, as the game's dynamic changes after each move.

"Twelve Men's Morris" is a game of wits and strategy, perfect for those who enjoy a mental challenge. The rules are simple, but the gameplay is deep and engaging.

Comment & Rating (12)

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No AMS - 0.2mm layer, 2 walls, 30% infill
top
1
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Thank you.
1
Reply
Is there a difference between this and Nine Men's Morris?
The designer has replied
1
Reply
Yes, Twelve Men's Morris adds four diagonal lines to the board and gives each player twelve pieces. This means the board can be filled in the placement stage; if this happens the game is a draw. This board is also used for Eleven Men's Morris.
2
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Print Profile
A1 Mini, AMS 3 Colour, 0.2mm layer, 2 walls, 30% infill
Pieces fit into the holes very tightly. Might need to make the holes just slightly bigger on the base and the lid.
1
Reply
Thanks for the feedback on the A1 profile - the pieces were designed to be snug, so that they mostly remain in position when turned upside down. Despite being snug they should be removable by hand easily. I'd suggest if they are too tight, rather than reprinting the board, print the pieces at 99-99.5% scale. The pieces should only take a few minutes to reprint.
1
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Print Profile
AMS 3 Colour, 0.2mm layer, 2 walls, 30% infill
The game printed out well without any issues and is a lot of fun! Great for taking on the road.
0
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Print Profile
AMS 3 Colour, 0.2mm layer, 2 walls, 30% infill
1
Reply
Thank you!
1
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Print Profile
No AMS - 0.2mm layer, 2 walls, 30% infill
1
Reply
Thanks!
1
Reply
Print Profile
AMS 3 Colour, 0.2mm layer, 2 walls, 30% infill
1
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